Paris Graphics

GBA Alpha

Below are stills from video captures that I recently made (thanks to Bitshifter for loaning me the TV adapter) showing some alpha stage visual applications that I wrote for the GameBoy Advance.

With the exception of one that uses sprites, the rest are similar to my GP2X applications. Basically a bunch of equations that can be chosen with a button and variables that are mapped to the D-Pad, so as the player pushes up/down right/left the visuals change.

The GBA uses a 16.78 MHz ARM processor and at that speed it's kind of crazy to be writing individual pixels to the screen, but something that I wanted to try after doing it with success on the GP2X.

There's also a video available on my You Tube Channel.

GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture GBA screen capture