
Digital Tools Magazine (a cool magazine based in Germany) features one of my videos featuring some of my gp2x work in “Interesting Findings Round-Up February 2008” post.
To quote: “Magical, magical circuitry and music ahead at this one: Paris/Voltage Controlled with minimal visual glitches on portable gaming devices and a looping addictive soundtrack. This is my personal pick of the month.”
Other posts related to my videos are here:
http://microcontent.nodepond.com/micro/view/274
http://microcontent.nodepond.com/micro/view/273
Thanks Guys!

I have uploaded two new videos to my You Tube Channel showing the Pattern Maker application that I wrote for the GP2X. This is pretty much the same version of the application used for Blipfestival 2007.
The application holds about 100 equations, each with several variables whose values are set with the joystick and buttons.
One video shows the application using an 8 bit surface and the other shows the same application but dividing the color values down, giving a reduced palette.
(clip from video posted on you tube)
In a previous post, I mentioned an application that I wrote for the Gameboy Advance for Blipfestival 2007. As I mentioned in that post, it’s very similar to the applications that I’ve written for other platforms like the gp2x but found that at 16 MHz writing pixels to the screen is a little crazy.
Anyway… I’ve posted a video of this and plan to get back to other GBA experiments in the not too distant future.



My first little visual app for the gp2x is kind of in alpha version.
I have about 100 equations programmed into code and the Joystick controls various parameters of each equation. “B” goes to the next equation, “X” to the previous and “A” resets.
Overall, I like it but want to add more functions (of course) since there’s more buttons to press on the gp2x 
Last weekend I threw together a quick video - gp2x TV out -> crappy capture card in - showing me playing around with it. Of course the video only shows a few of the tons of possibilites and as usual some parts (those will fine lines especially) do not look so good on YouTube with Flash Video.
That being said - here is a link
There’s more stills here too.
If I get time over the next week, I’ll make another.

I’ve made a quick and glitchy movie of my first C++/SDL graphics experiments.
I’m encouraged by the results and they run on just about anything, including the gp2x where buttons and joystick moves are mapped to control various parameters. Sweet!
The video looks better as an mp4 here:
http://www.parisgraphics.com/mov/SDL-exp1-web.mp4
It’s also on youtube but I think there was too much going on for the compression to come out right, not sure.
http://www.youtube.com/watch?v=XnKsvQb3xTA


I’ve posted some videos to youtube.
http://www.youtube.com/profile?user=parisgraphicsvideo
Some look better (worse?) than others with respect to compression/conversion for the flash player.
The four that are up now were all done with Pd, Gem, PDP on Gnu/Linux.

Bill and Nora’s iOrpheus will take place at the end of August.
As a contribution from NY, I have posted some (51) video clips for mixing, mashing, effecting and so on. They are pretty abstract and fairly 2D. They are saved as quicktime movies, mp4 compression, with size 720 x 526.
Stills and video downloads are here: http://www.parisgraphics.com/australia01.php
These videos were created by animating series of stills created using Pure Data, Gem and PDP. Operating system: Linux.