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	<title>Comments on: Open Source handheld VJ application project</title>
	<atom:link href="http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/</link>
	<description>Paris Treantafeles: Web Visuals and More</description>
	<pubDate>Fri, 10 Feb 2012 15:42:54 +0000</pubDate>
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		<title>By: Paris</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-829</link>
		<dc:creator>Paris</dc:creator>
		<pubDate>Thu, 12 Aug 2010 18:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-829</guid>
		<description>Thanks Daniel! Due to all kinds of crazy and having to set priorities, haven't had time to get back to this. Only new stuff I've written for gp2x (or whatev) are back to algorithmic stuff. Need to get back to NY and settled and take a fresh look at "to do" list!</description>
		<content:encoded><![CDATA[<p>Thanks Daniel! Due to all kinds of crazy and having to set priorities, haven&#8217;t had time to get back to this. Only new stuff I&#8217;ve written for gp2x (or whatev) are back to algorithmic stuff. Need to get back to NY and settled and take a fresh look at &#8220;to do&#8221; list!</p>
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		<title>By: Daniel Rehn</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-828</link>
		<dc:creator>Daniel Rehn</dc:creator>
		<pubDate>Thu, 12 Aug 2010 09:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-828</guid>
		<description>Still interested—and down for providing UI design (wireframes, assets, et al).  Video or algo, let me know!</description>
		<content:encoded><![CDATA[<p>Still interested—and down for providing UI design (wireframes, assets, et al).  Video or algo, let me know!</p>
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		<title>By: Paris</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-825</link>
		<dc:creator>Paris</dc:creator>
		<pubDate>Tue, 20 Jul 2010 03:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-825</guid>
		<description>Hey Wil!
Honestly... lots of things have come up and this kinda went back burner - however - yes - the news about tv-out in the dingux kernel has me interested again. After I find a new place to live, actually get a dingoo, etc. I'll start experimenting. Though if nobody else is interested in helping with development, I'll probably focus more on my own interests which more algorithmic stuff than clips.</description>
		<content:encoded><![CDATA[<p>Hey Wil!<br />
Honestly&#8230; lots of things have come up and this kinda went back burner - however - yes - the news about tv-out in the dingux kernel has me interested again. After I find a new place to live, actually get a dingoo, etc. I&#8217;ll start experimenting. Though if nobody else is interested in helping with development, I&#8217;ll probably focus more on my own interests which more algorithmic stuff than clips.</p>
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		<title>By: VBLANK</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-823</link>
		<dc:creator>VBLANK</dc:creator>
		<pubDate>Mon, 19 Jul 2010 20:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-823</guid>
		<description>Is this still alive? 
Peter pointed out that someone finally patched Dingux for tv-out. 
After the Kernel re-stabilizes, I think we'll have SDL &amp; TV-out on the Dingoo after all! 

-Wil / VBLANK</description>
		<content:encoded><![CDATA[<p>Is this still alive?<br />
Peter pointed out that someone finally patched Dingux for tv-out.<br />
After the Kernel re-stabilizes, I think we&#8217;ll have SDL &amp; TV-out on the Dingoo after all! </p>
<p>-Wil / VBLANK</p>
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		<title>By: Paris</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-503</link>
		<dc:creator>Paris</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-503</guid>
		<description>spause! 
awesome and cool you are doing some stuff with piggy code.
thanks for the info about SDL on android. that is awesome!
one of these days i hope to upgrade from my ghetto non-smart phone to something running android and would like to develop for it too.</description>
		<content:encoded><![CDATA[<p>spause!<br />
awesome and cool you are doing some stuff with piggy code.<br />
thanks for the info about SDL on android. that is awesome!<br />
one of these days i hope to upgrade from my ghetto non-smart phone to something running android and would like to develop for it too.</p>
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		<title>By: spause</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-502</link>
		<dc:creator>spause</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-502</guid>
		<description>love this, but you know that =)

will be watching but can't put any of my own man hours against it ... if i'm digging in c/c++ it'll be to implement piggy features i'm missing.

but seeing your post did get me off my ass to update &lt;a href="http://code.google.com/p/cccatcher/" rel="nofollow"&gt;cccatcher&lt;/a&gt;. 

got to say, it's so satisfying to write code when &lt;b&gt;you&lt;/b&gt; are deciding the features and priorities.

one more thing: it's apparently possible to compile sdl for android as well, fwtw: &lt;a href="http://jiggawatt.org/badc0de/android/index.html#sdl" rel="nofollow"&gt;http://jiggawatt.org/badc0de/android/index.html#sdl&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>love this, but you know that =)</p>
<p>will be watching but can&#8217;t put any of my own man hours against it &#8230; if i&#8217;m digging in c/c++ it&#8217;ll be to implement piggy features i&#8217;m missing.</p>
<p>but seeing your post did get me off my ass to update <a href="http://code.google.com/p/cccatcher/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/code.google.com');" rel="nofollow">cccatcher</a>. </p>
<p>got to say, it&#8217;s so satisfying to write code when <b>you</b> are deciding the features and priorities.</p>
<p>one more thing: it&#8217;s apparently possible to compile sdl for android as well, fwtw: <a href="http://jiggawatt.org/badc0de/android/index.html#sdl" onclick="javascript:pageTracker._trackPageview('/outbound/comment/jiggawatt.org');" rel="nofollow">http://jiggawatt.org/badc0de/android/index.html#sdl</a></p>
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		<title>By: Paris</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-492</link>
		<dc:creator>Paris</dc:creator>
		<pubDate>Wed, 27 Jan 2010 16:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-492</guid>
		<description>Thanks Don! 
BTW... EVERYONE... Don has several open source VJ apps ready to go for the NES platform - check them out here:
http://www.no-carrier.com/software.html

VJ Anomolee and Bryan - thanks! I'll keep you posted - and vice versa.

F1LT3R - cool! thanks for mentioning. I'd still like to see if I can get something for movie loops going on consoles too.

Akira - Yes! And sorry - perhaps my writing wasn't clear on the point of FreeJ. Yes it's open source and the Dynebolic crew is awesome. If this could be used as the engine or basis for an app for the consoles, I'd be really happy. Sent some emails out... we'll see.</description>
		<content:encoded><![CDATA[<p>Thanks Don!<br />
BTW&#8230; EVERYONE&#8230; Don has several open source VJ apps ready to go for the NES platform - check them out here:<br />
<a href="http://www.no-carrier.com/software.html" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.no-carrier.com');" rel="nofollow">http://www.no-carrier.com/software.html</a></p>
<p>VJ Anomolee and Bryan - thanks! I&#8217;ll keep you posted - and vice versa.</p>
<p>F1LT3R - cool! thanks for mentioning. I&#8217;d still like to see if I can get something for movie loops going on consoles too.</p>
<p>Akira - Yes! And sorry - perhaps my writing wasn&#8217;t clear on the point of FreeJ. Yes it&#8217;s open source and the Dynebolic crew is awesome. If this could be used as the engine or basis for an app for the consoles, I&#8217;d be really happy. Sent some emails out&#8230; we&#8217;ll see.</p>
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		<title>By: Akira^8GB</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-491</link>
		<dc:creator>Akira^8GB</dc:creator>
		<pubDate>Wed, 27 Jan 2010 15:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-491</guid>
		<description>BTW, isn't Freej open source? I met those guys in Rome a couple of years ago, they rock! They call it "rasta software" :D</description>
		<content:encoded><![CDATA[<p>BTW, isn&#8217;t Freej open source? I met those guys in Rome a couple of years ago, they rock! They call it &#8220;rasta software&#8221; <img src='http://www.parisgraphics.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Akira ^ 8GB</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-490</link>
		<dc:creator>Akira ^ 8GB</dc:creator>
		<pubDate>Wed, 27 Jan 2010 15:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-490</guid>
		<description>I bought an A/V cable for my PSP just waiting for someone to do something for it regarding visuals. Please make it the main platform, the GP2X is unsuported and harder to get, the Dingoo is meh....


I have many concepts in mind, I can't code for toffee, but I can surely provide lots of feedback in both terms of UI and functionality (gotta put my 8 years VJing to good use), so it'd be great to collaborate with you in this field if you want to.</description>
		<content:encoded><![CDATA[<p>I bought an A/V cable for my PSP just waiting for someone to do something for it regarding visuals. Please make it the main platform, the GP2X is unsuported and harder to get, the Dingoo is meh&#8230;.</p>
<p>I have many concepts in mind, I can&#8217;t code for toffee, but I can surely provide lots of feedback in both terms of UI and functionality (gotta put my 8 years VJing to good use), so it&#8217;d be great to collaborate with you in this field if you want to.</p>
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		<title>By: TRUE CHIP TILL DEATH &#8226; TCTD Twitter Posts for 2010-01-26</title>
		<link>http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/comment-page-1/#comment-483</link>
		<dc:creator>TRUE CHIP TILL DEATH &#8226; TCTD Twitter Posts for 2010-01-26</dc:creator>
		<pubDate>Tue, 26 Jan 2010 23:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.parisgraphics.com/?p=701#comment-483</guid>
		<description>[...] teases his open source VJ project: http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/ 11 hrs [...]</description>
		<content:encoded><![CDATA[<p>[...] teases his open source VJ project: <a href="http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/"  rel="nofollow">http://www.parisgraphics.com/2010/01/25/open-source-handheld-vj-application-project/</a> 11 hrs [...]</p>
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